![]() ![]() While getting stuck due to obscure puzzles is uncommon, you may run into the occasional obstacle of having not picked an item up because you didn’t spot it in a previous room. Problems such as an electrified button are solved by using a rubber object on it rather than something silly and illogical. Regardless of this, most of the puzzles are very sensible, and resorting to the old classic of combining objects with everything else until you get the right one is very rare. Items that can be interacted with are highlighted as you approach them, with only some of them being of value. Throughout the game, as with most point and click games, Stewart explores his environments with various goals in mind, picking up items to help him progress. Controls are simple, with the left stick handling movement whilst the face buttons handle sprinting, interacting and inventory. The Long Reach plays as a side scrolling exploration/puzzle solving game. ![]() There are points in the game in which you are made to question what you’re seeing, and it becomes very unsettling in places. Without spoiling anything, it seems that people are having hallucinations as a result of the tests being run, and the lines between reality and fantasy begin to blur during your escape and beyond. Of course, this being scientific research in a story, everything goes wrong and Stewart finds himself in a nightmare scenario and has to escape the lab, all while avoiding those seemingly driven mad by the experiment. The science labs seem fairly normal at first.Īfter a cold open (in which a lot happens in a short time), The Long Reach begins with us taking on the role of Stewart, a test subject involved in a scientific experiment to wirelessly implant new skills into people. There has also been a sub-genre of sorts, combining the type of puzzle solving found in these games with action and horror themes, leading to games like Uncanny Valley, Distraint, and the newly released The Long Reach from Painted Black Games. ![]() In the past couple of years though, there has been something of a resurgence in the genre, with games like Thimbleweed Park, Dropsy, and (to an extent) the Telltale Games releases. Towards the end of that decade, as graphics improved and tastes seemed to shift, the genre appeared to die out save for the occasional release. Most of them shared two things: interesting stories and insane logic when it came to puzzle solving. Some were funny, some were serious, whilst others handled contemporary issues in unusual ways. During the early to mid 90s, point & click adventures were everywhere. ![]()
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